AMD VR Lab Launches!

Trinity Square Video is excited to announce the support of AMD for artists working with virtual reality.

Trinity Square Video AMD VR Lab. Photo credit: David Plant.

Trinity Square Video AMD VR Lab. Photo credit: John Hampton.

Trinity Square Video is excited to announce the support of AMD, a leader in high-performance graphics for gaming and virtual reality, as Trinity’s lead technology sponsor for a multi-year research and development project to present virtual reality (VR) applications in media art.

With the support of the Canada Council for the Arts, Trinity has commissioned four artists’ projects and developer teams to create new works that explore the potential of VR as an immersive artistic experience. AMD has generously provided technology support and VR-ready systems equipped with high-powered AMD graphics for the creation of the AMD VR Media Lab at Trinity. The new facility will be available to Trinity members and arts organizations interested in creating and presenting immersive works.

“We are thrilled to have the support of Canada’s leading technology company in this new area of media art,” says David Plant, Executive Director at Trinity Square Video. “The vision of our artists will push the boundaries of what is possible in virtual reality, and bring a new audience to this exciting technology.”

Trinity Square Video’s Artistic Director cheyanne turions states: “It is very exciting to be working directly with both technology creators and contemporary artists in this project to help promote new understandings of what the virtual can be. What does technology allow us to feel, what are its ethics, and what does it mean to be immersed in an artificial reality in a time of political urgency? These are important questions at this point where VR is about to enter into our lives in substantial, everyday ways. AMD’s support at Trinity shows a commitment to supporting deep investigations of how technology affects how we understand the world.”

“AMD’s VR technology empowers VR content creators and experience designers with amazingly powerful and capable development tools,” said Andrej Zdravkovic, Corporate VR of Software and Platforms EngineeringAMD. “AMD is immensely proud to be a part of this vibrant community and to enable Trinity Square Video members and arts organizations in creating impossible realities, giving life to imagination.”

Look forward to a paradigm-shifting exhibition of these works at Trinity Square Video in 2017, curated by John Hampton and Maiko Tanaka.


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