A Space
To Re-imagine
Media Arts

Archives: Blender 3.4

WORLD BUILDING: Labyrinths

IN PERSON WITH ONLINE REFERENCES

In this 8 part workshop, Geoffrey Pugen will demonstrate how to create a labyrinth as a 3D asset and export a rendered video walk through of the scene. Using Unreal engine 5.1 and Blender 3.4.

Image Credit: Courtesy of Geoffrey Pugen