Wednesday July 11, 18, 25 and August 1, 2018 from 6PM – 9PM
XR is commonly understood for either eXpanded Reality, or by using the X as a variable for a letter corresponding to whichever buzzword is trending at the moment: Virtual, Augmented, Mixed, Social, etc.
This four week course with Jonathan Carroll attempts to demystify the technological, ideological, and conceptual foundations of XR, which has long been considered emergent though has yet to emerge as the next Guttenberg, transistor, television, internet, or whatever rupturous media it has been compared to.
Be introduced to practices of creating XR in Unity for a variety of platforms, with a focus on utilizing Unity’s animation system. You will look at mobile, web, and headset platforms for delivering XR content.
Participants will find this course helpful if they have experience with Unity and/or 3D or 2D animation, and ideally have access to a computer with Unity to work during and outside of class. Computers may be provided by TSV, but to get the most out of this class, participants should bring in their own laptop to get work done on their own projects between sessions.
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July 11, 18 and 25 and August 1, 2018
To register, please email email@example.com or call (416) 593-1332.
Visa and Mastercard accepted via phone, cash or debit accepted in-person.
$ 210 Non-Member / $ 180 Member
To be registered, you must be paid up in full. Accepted Payment: Visa, Mastercard, via phone; cash or debit accepted in-person.
Cancellation 5 business days prior to workshop; NO REFUNDS GIVEN for CANCELLATIONS made with less than 5 business days.
Photo Credit: Jonathan Carroll