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Workshops

VR Performance Art Online 2 Parts

Image Credit: Jonathan Carroll

Find out how to use Unity3D as a tool for performance art! Participants will learn some context about art and performance in the medium of VR, a demonstration of some tools and techniques, and some assets that will help you get started using the game engine in performances that may incorporate music, dance, comedy, or more. Experience in Unity is a plus but not a requisite, as participants will not be expected to follow along: the demonstrations will provide the basics of setting up unity but a recording will be available for participants to follow along to later, as the workshop will go pretty fast to cover a vast virtual terrain.

Workshop
VR Performance Art Online 2 Parts
Instructor
Jonathan Carroll
Date
January 7, 2023 - January 14, 2023
Time
11:00 am - 12:30 pm
Location
Online > A ZOOM link will be sent to you once you are registered and paid in full.
Register

$50 Member / $75 Non-Member

To register email milada@trinitysquarevideo.com.

To be registered, you must be paid up in full. Cancellation 5 business days prior to workshop; NO REFUNDS GIVEN for CANCELLATIONS made with less than 5 business day

*Trinity Square Video is committed to providing an equitable and barrier-free space. If you are unable to afford these workshops, please reach out milada@trinitysquarevideo.com but you must attend all sessions.

Trinity Square Video’s workshops may be subject to changes in the schedule, instructor, or content. If so, Trinity will refund full workshop payment to participants who are unable to make the rescheduled dates or should the program be cancelled. Workshop registrants will be notified in advance of any changes or cancellations.

Image Credit: Jonathan Carroll

Biographies:

Jonathan Carroll

Jonathan Carroll (he/him) is an expanded reality artist and developer creating games and software. With a foundation in performance art, his practice spans the creation of software for live audience-performer interaction to immersive art experiences for mobile, desktop, and virtual reality headsets. His projects examine power present in the fields of art and technology, and emphasize opportunities to hack existing hierarchies. He has exhibited across Canada and internationally, at Trinity Square Video, InterAccess, and through Rhizome and the New Museum. The co-founder of several digital art collectives, Carroll is invested in collaborative approaches to art making. He co-founded Tough Guy Mountain in 2012 with Iain Soder, and together the two ran the Brandscape studios in Toronto from 2016-2020. In 2018, he co-founded SpekWork Studio with Cat Bluemke. In 2021, he co-founded Ender Gallery, a Minecraft artist residency and exhibition series, with Sarah Friend and Cat Bluemke.